How do I initialize a pointer to a function?
This is the way to initialize a pointer to a function
void fun(int a)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
This is the way to initialize a pointer to a function
void fun(int a)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
How do you link a C++ program to C functions?
By using the extern "C" linkage specification around the C function declarations.
By using the extern "C" linkage specification around the C function declarations.
Explain the scope resolution operator.
It permits a program to reference an identifier in the global scope that has been hidden by another identifier with the same name in the local scope.
It permits a program to reference an identifier in the global scope that has been hidden by another identifier with the same name in the local scope.
What are the differences between a C++ struct and C++ class?
The default member and base-class access specifier are different.
The default member and base-class access specifier are different.
How many ways are there to initialize an int with a constant?
Two.
There are two formats for initializers in C++ as shown in the example that follows. The first format uses the traditional C notation. The second format uses constructor notation.
int foo = 123;
int bar (123);
Two.
There are two formats for initializers in C++ as shown in the example that follows. The first format uses the traditional C notation. The second format uses constructor notation.
int foo = 123;
int bar (123);
How does throwing and catching exceptions differ from using setjmp and longjmp?
The throw operation calls the destructors for automatic objects instantiated since entry to the try block.
The throw operation calls the destructors for automatic objects instantiated since entry to the try block.
What is a default constructor?
Default constructor WITH arguments class B { public: B (int m = 0) : n (m) {} int n; }; int main(int argc, char *argv[]) { B b; return 0; }
Default constructor WITH arguments class B { public: B (int m = 0) : n (m) {} int n; }; int main(int argc, char *argv[]) { B b; return 0; }
What is a conversion constructor?
A constructor that accepts one argument of a different type.
A constructor that accepts one argument of a different type.
What is the difference between a copy constructor and an overloaded assignment operator?
A copy constructor constructs a new object by using the content of the argument object. An overloaded assignment operator assigns the contents of an existing object to another existing object of the same class.
A copy constructor constructs a new object by using the content of the argument object. An overloaded assignment operator assigns the contents of an existing object to another existing object of the same class.
When should you use multiple inheritance?
There are three acceptable answers: "Never," "Rarely," and "When the problem domain cannot be accurately modeled any other way."
There are three acceptable answers: "Never," "Rarely," and "When the problem domain cannot be accurately modeled any other way."
Explain the ISA and HASA class relationships. How would you implement each in a class design?
A specialized class "is" a specialization of another class and, therefore, has the ISA relationship with the other class. An Employee ISA Person. This relationship is best implemented with inheritance. Employee is derived from Person. A class may have an instance of another class. For example, an employee "has" a salary, therefore the Employee class has the HASA relationship with the Salary class. This relationship is best implemented by embedding an object of the Salary class in the Employee class.
A specialized class "is" a specialization of another class and, therefore, has the ISA relationship with the other class. An Employee ISA Person. This relationship is best implemented with inheritance. Employee is derived from Person. A class may have an instance of another class. For example, an employee "has" a salary, therefore the Employee class has the HASA relationship with the Salary class. This relationship is best implemented by embedding an object of the Salary class in the Employee class.
When is a template a better solution than a base class?
When you are designing a generic class to contain or otherwise manage objects of other types, when the format and behavior of those other types are unimportant to their containment or management, and particularly when those other types are unknown (thus, the generosity) to the designer of the container or manager class.
When you are designing a generic class to contain or otherwise manage objects of other types, when the format and behavior of those other types are unimportant to their containment or management, and particularly when those other types are unknown (thus, the generosity) to the designer of the container or manager class.
What is a mutable member?
One that can be modified by the class even when the object of the class or the member function doing the modification is const.
One that can be modified by the class even when the object of the class or the member function doing the modification is const.
What is an explicit constructor?
A conversion constructor declared with the explicit keyword. The compiler does not use an explicit constructor to implement an implied conversion of types. It’s purpose is reserved explicitly for construction
A conversion constructor declared with the explicit keyword. The compiler does not use an explicit constructor to implement an implied conversion of types. It’s purpose is reserved explicitly for construction
What is the Standard Template Library (STL)?
A library of container templates approved by the ANSI committee for inclusion in the standard C++ specification.
A programmer who then launches into a discussion of the generic programming model, iterators, allocators, algorithms, and such, has a higher than average understanding of the new technology that STL brings to C++ programming.
A library of container templates approved by the ANSI committee for inclusion in the standard C++ specification.
A programmer who then launches into a discussion of the generic programming model, iterators, allocators, algorithms, and such, has a higher than average understanding of the new technology that STL brings to C++ programming.
Describe run-time type identification.
The ability to determine at run time the type of an object by using the typeid operator or the dynamic_cast operator.
The ability to determine at run time the type of an object by using the typeid operator or the dynamic_cast operator.
What problem does the namespace feature solve?
Multiple providers of libraries might use common global identifiers causing a name collision when an application tries to link with two or more such libraries. The namespace feature surrounds a library’s external declarations with a unique namespace that eliminates the potential for those collisions.
This solution assumes that two library vendors don’t use the same namespace identifier, of course.
Multiple providers of libraries might use common global identifiers causing a name collision when an application tries to link with two or more such libraries. The namespace feature surrounds a library’s external declarations with a unique namespace that eliminates the potential for those collisions.
This solution assumes that two library vendors don’t use the same namespace identifier, of course.
Are there any new intrinsic (built-in) data types?
Yes. The ANSI committee added the bool intrinsic type and its true and false value keywords.
Yes. The ANSI committee added the bool intrinsic type and its true and false value keywords.
Will the following program execute?
void main()
{
void *vptr = (void *) malloc(sizeof(void));
vptr++;
}
Answer1
It will throw an error, as arithmetic operations cannot be performed on void pointers.
Answer2
It will not build as sizeof cannot be applied to void* ( error “Unknown size” )
Answer3
How can it execute if it won’t even compile? It needs to be int main, not void main. Also, cannot increment a void *.
Answer4
According to gcc compiler it won’t show any error, simply it executes. but in general we can’t do arthematic operation on void, and gives size of void as 1
Answer5
The program compiles in GNU C while giving a warning for “void main”. The program runs without a crash. sizeof(void) is “1? hence when vptr++, the address is incremented by 1.
Answer6
Regarding arguments about GCC, be aware that this is a C++ question, not C. So gcc will compile and execute, g++ cannot. g++ complains that the return type cannot be void and the argument of sizeof() cannot be void. It also reports that ISO C++ forbids incrementing a pointer of type ‘void*’.
Answer7
in C++
voidp.c: In function `int main()’:
voidp.c:4: error: invalid application of `sizeof’ to a void type
voidp.c:4: error: `malloc’ undeclared (first use this function)
voidp.c:4: error: (Each undeclared identifier is reported only once for each function it appears in.)
voidp.c:6: error: ISO C++ forbids incrementing a pointer of type `void*’
But in c, it work without problems
void main()
{
void *vptr = (void *) malloc(sizeof(void));
vptr++;
}
Answer1
It will throw an error, as arithmetic operations cannot be performed on void pointers.
Answer2
It will not build as sizeof cannot be applied to void* ( error “Unknown size” )
Answer3
How can it execute if it won’t even compile? It needs to be int main, not void main. Also, cannot increment a void *.
Answer4
According to gcc compiler it won’t show any error, simply it executes. but in general we can’t do arthematic operation on void, and gives size of void as 1
Answer5
The program compiles in GNU C while giving a warning for “void main”. The program runs without a crash. sizeof(void) is “1? hence when vptr++, the address is incremented by 1.
Answer6
Regarding arguments about GCC, be aware that this is a C++ question, not C. So gcc will compile and execute, g++ cannot. g++ complains that the return type cannot be void and the argument of sizeof() cannot be void. It also reports that ISO C++ forbids incrementing a pointer of type ‘void*’.
Answer7
in C++
voidp.c: In function `int main()’:
voidp.c:4: error: invalid application of `sizeof’ to a void type
voidp.c:4: error: `malloc’ undeclared (first use this function)
voidp.c:4: error: (Each undeclared identifier is reported only once for each function it appears in.)
voidp.c:6: error: ISO C++ forbids incrementing a pointer of type `void*’
But in c, it work without problems
void main()
{
char *cptr = 0?2000;
long *lptr = 0?2000;
cptr++;
lptr++;
printf(” %x %x”, cptr, lptr);
}
Will it execute or not?
Answer1
For Q2: As above, won’t compile because main must return int. Also, 0×2000 cannot be implicitly converted to a pointer (I assume you meant 0×2000 and not 0?2000.)
Answer2
Not Excute.
Compile with VC7 results following errors:
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘char *’
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘long *’
Not Excute if it is C++, but Excute in C.
The printout:
2001 2004
Answer3
In C++
[$]> g++ point.c
point.c: In function `int main()’:
point.c:4: error: invalid conversion from `int’ to `char*’
point.c:5: error: invalid conversion from `int’ to `long int*’
in C
———————————–
[$] etc > gcc point.c
point.c: In function `main’:
point.c:4: warning: initialization makes pointer from integer without a cast
point.c:5: warning: initialization makes pointer from integer without a cast
[$] etc > ./a.exe
2001 2004
{
char *cptr = 0?2000;
long *lptr = 0?2000;
cptr++;
lptr++;
printf(” %x %x”, cptr, lptr);
}
Will it execute or not?
Answer1
For Q2: As above, won’t compile because main must return int. Also, 0×2000 cannot be implicitly converted to a pointer (I assume you meant 0×2000 and not 0?2000.)
Answer2
Not Excute.
Compile with VC7 results following errors:
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘char *’
error C2440: ‘initializing’ : cannot convert from ‘int’ to ‘long *’
Not Excute if it is C++, but Excute in C.
The printout:
2001 2004
Answer3
In C++
[$]> g++ point.c
point.c: In function `int main()’:
point.c:4: error: invalid conversion from `int’ to `char*’
point.c:5: error: invalid conversion from `int’ to `long int*’
in C
———————————–
[$] etc > gcc point.c
point.c: In function `main’:
point.c:4: warning: initialization makes pointer from integer without a cast
point.c:5: warning: initialization makes pointer from integer without a cast
[$] etc > ./a.exe
2001 2004
What is the difference between Mutex and Binary semaphore?
semaphore is used to synchronize processes. where as mutex is used to provide synchronization between threads running in the same process.
semaphore is used to synchronize processes. where as mutex is used to provide synchronization between threads running in the same process.
In C++, what is the difference between method overloading and method overriding?
Overloading a method (or function) in C++ is the ability for functions of the same name to be defined as long as these methods have different signatures (different set of parameters). Method overriding is the ability of the inherited class rewriting the virtual method of the base class.
Overloading a method (or function) in C++ is the ability for functions of the same name to be defined as long as these methods have different signatures (different set of parameters). Method overriding is the ability of the inherited class rewriting the virtual method of the base class.
What methods can be overridden in Java?
In C++ terminology, all public methods in Java are virtual. Therefore, all Java methods can be overwritten in subclasses except those that are declared final, static, and private.
In C++ terminology, all public methods in Java are virtual. Therefore, all Java methods can be overwritten in subclasses except those that are declared final, static, and private.
What are the defining traits of an object-oriented language?
The defining traits of an object-oriented langauge are:
* encapsulation
* inheritance
* polymorphism
The defining traits of an object-oriented langauge are:
* encapsulation
* inheritance
* polymorphism
Write a program that ask for user input from 5 to 9 then calculate the average
int main()
{
int MAX=4;
int total =0;
int average=0;
int numb;
cout<<"Please enter your input from 5 to 9";
cin>>numb;
if((numb <5)&&(numb>9))
cout<<"please re type your input";
else
for(i=0;i<=MAX; i++)
{
total = total + numb;
average= total /MAX;
}
cout<<"The average number is"<<average<<endl;
return 0;
}
int main()
{
int MAX=4;
int total =0;
int average=0;
int numb;
cout<<"Please enter your input from 5 to 9";
cin>>numb;
if((numb <5)&&(numb>9))
cout<<"please re type your input";
else
for(i=0;i<=MAX; i++)
{
total = total + numb;
average= total /MAX;
}
cout<<"The average number is"<<average<<endl;
return 0;
}
Assignment Operator - What is the diffrence between a "assignment operator" and a "copy constructor"?
Answer1.
In assignment operator, you are assigning a value to an existing object. But in copy constructor, you are creating a new object and then assigning a value to that object. For example:
complex c1,c2;
c1=c2; //this is assignment
complex c3=c2; //copy constructor
Answer2.
A copy constructor is used to initialize a newly declared variable from an existing variable. This makes a deep copy like assignment, but it is somewhat simpler:
There is no need to test to see if it is being initialized from itself.
There is no need to clean up (eg, delete) an existing value (there is none).
A reference to itself is not returned.
Answer1.
In assignment operator, you are assigning a value to an existing object. But in copy constructor, you are creating a new object and then assigning a value to that object. For example:
complex c1,c2;
c1=c2; //this is assignment
complex c3=c2; //copy constructor
Answer2.
A copy constructor is used to initialize a newly declared variable from an existing variable. This makes a deep copy like assignment, but it is somewhat simpler:
There is no need to test to see if it is being initialized from itself.
There is no need to clean up (eg, delete) an existing value (there is none).
A reference to itself is not returned.
RTTI - What is RTTI?
Answer1.
RTTI stands for "Run Time Type Identification". In an inheritance hierarchy, we can find out the exact type of the objet of which it is member. It can be done by using:
1) dynamic id operator
2) typecast operator
Answer2.
RTTI is defined as follows: Run Time Type Information, a facility that allows an object to be queried at runtime to determine its type. One of the fundamental principles of object technology is polymorphism, which is the ability of an object to dynamically change at runtime.
Answer1.
RTTI stands for "Run Time Type Identification". In an inheritance hierarchy, we can find out the exact type of the objet of which it is member. It can be done by using:
1) dynamic id operator
2) typecast operator
Answer2.
RTTI is defined as follows: Run Time Type Information, a facility that allows an object to be queried at runtime to determine its type. One of the fundamental principles of object technology is polymorphism, which is the ability of an object to dynamically change at runtime.
STL Containers - What are the types of STL containers?
There are 3 types of STL containers:
1. Adaptive containers like queue, stack
2. Associative containers like set, map
3. Sequence containers like vector, deque
There are 3 types of STL containers:
1. Adaptive containers like queue, stack
2. Associative containers like set, map
3. Sequence containers like vector, deque
What is the need for a Virtual Destructor ?
Destructors are declared as virtual because if do not declare it as virtual the base class destructor will be called before the derived class destructor and that will lead to memory leak because derived class’s objects will not get freed.Destructors are declared virtual so as to bind objects to the methods at runtime so that appropriate destructor is called.
Destructors are declared as virtual because if do not declare it as virtual the base class destructor will be called before the derived class destructor and that will lead to memory leak because derived class’s objects will not get freed.Destructors are declared virtual so as to bind objects to the methods at runtime so that appropriate destructor is called.
What is "mutable"?
Answer1.
"mutable" is a C++ keyword. When we declare const, none of its data members can change. When we want one of its members to change, we declare it as mutable.
Answer2.
A "mutable" keyword is useful when we want to force a "logical const" data member to have its value modified. A logical const can happen when we declare a data member as non-const, but we have a const member function attempting to modify that data member. For example:
class Dummy {
public:
bool isValid() const;
private:
mutable int size_ = 0;
mutable bool validStatus_ = FALSE;
// logical const issue resolved
};
bool Dummy::isValid() const
// data members become bitwise const
{
if (size > 10) {
validStatus_ = TRUE; // fine to assign
size = 0; // fine to assign
}
}
Answer2.
"mutable" keyword in C++ is used to specify that the member may be updated or modified even if it is member of constant object. Example:
class Animal {
private:
string name;
string food;
mutable int age;
public:
void set_age(int a);
};
void main() {
const Animal Tiger(’Fulffy’,'antelope’,1);
Tiger.set_age(2);
// the age can be changed since its mutable
}
Answer1.
"mutable" is a C++ keyword. When we declare const, none of its data members can change. When we want one of its members to change, we declare it as mutable.
Answer2.
A "mutable" keyword is useful when we want to force a "logical const" data member to have its value modified. A logical const can happen when we declare a data member as non-const, but we have a const member function attempting to modify that data member. For example:
class Dummy {
public:
bool isValid() const;
private:
mutable int size_ = 0;
mutable bool validStatus_ = FALSE;
// logical const issue resolved
};
bool Dummy::isValid() const
// data members become bitwise const
{
if (size > 10) {
validStatus_ = TRUE; // fine to assign
size = 0; // fine to assign
}
}
Answer2.
"mutable" keyword in C++ is used to specify that the member may be updated or modified even if it is member of constant object. Example:
class Animal {
private:
string name;
string food;
mutable int age;
public:
void set_age(int a);
};
void main() {
const Animal Tiger(’Fulffy’,'antelope’,1);
Tiger.set_age(2);
// the age can be changed since its mutable
}
Differences of C and C++
Could you write a small program that will compile in C but not in C++ ?
In C, if you can a const variable e.g.
const int i = 2;
you can use this variable in other module as follows
extern const int i;
C compiler will not complain.
But for C++ compiler u must write
extern const int i = 2;
else error would be generated.
Could you write a small program that will compile in C but not in C++ ?
In C, if you can a const variable e.g.
const int i = 2;
you can use this variable in other module as follows
extern const int i;
C compiler will not complain.
But for C++ compiler u must write
extern const int i = 2;
else error would be generated.
Bitwise Operations - Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively), what is output equal to in?
output = (X & Y) | (X & Z) | (Y & Z);
output = (X & Y) | (X & Z) | (Y & Z);
C++ Object-Oriented Interview Questions And Answers
What is a modifier?
A modifier, also called a modifying function is a member function that changes the value of at least one data member. In other words, an operation that modifies the state of an object. Modifiers are also known as ‘mutators’. Example: The function mod is a modifier in the following code snippet:
class test
{
int x,y;
public:
test()
{
x=0; y=0;
}
void mod()
{
x=10;
y=15;
}
};
A modifier, also called a modifying function is a member function that changes the value of at least one data member. In other words, an operation that modifies the state of an object. Modifiers are also known as ‘mutators’. Example: The function mod is a modifier in the following code snippet:
class test
{
int x,y;
public:
test()
{
x=0; y=0;
}
void mod()
{
x=10;
y=15;
}
};
What is an accessor?
An accessor is a class operation that does not modify the state of an object. The accessor functions need to be declared as const operations
An accessor is a class operation that does not modify the state of an object. The accessor functions need to be declared as const operations
No comments:
Post a Comment